This
week, my group and I discussed how we are going to tweak our Sushi game. We decided
that the players of the game must have more direct interaction throughout the
game. This way, when a player wins or loses at the end, he or she will feel
that it is due to the choices that were made rather than the luck he or she
had. We discussed how perhaps only having two cards in your hand at a time may
be limiting to these choices, and that we might need to increase the hand size
to three or four. For now, we will try playing the game with just the two card
hand and see how the game feels. We also decided to add more wildcards into the
game to add variety to the game. If all the players could play were ingredients
for their rolls, the game would become very redundant after a short while. The
wild cards will allow the player who uses the card to break one of the games
parameters, such as drawing two cards instead of one or taking another’s
player’s ingredients.
The
second thing that the group did was divide up the work for this week. Our goal
is to have the game in a playable prototype stage by next class, that way we
can playtest it and see how it feels. Some members were assigned to create the cards,
others were assigned to print, and others to bring in materials to play the
game. Play testing it next class will help us to tweak the game further, since
all we have done to this point is talk about how the game will flow. We are all
looking forward to playing this game because it is simple, creative, and
seemingly.
---Fady
Youssef
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