Tuesday, March 5, 2013

Week 5




This was an exciting week for our game sushi chef.  We were at a point, as a group where we were a little nervous that our game was to easy.  We had played it several times and were worried that other players might get bored of it, and perhaps we only thought it was fun because it was our game.  In class, we had the other groups play our games and we were happy to find out that a lot of players said our game was fun and enjoyable.  When we first started the game, we agreed that we wanted our players to have fun and think about sushi, which is a food that is associated with creative and exciting feelings.  We did however notice that the game was to short if there are only three players, and it really needs to have four.  When there were only three players, it seemed that someone won right away.  Some players also said they felt there was to much luck, but we discussed it and feel that the cards are fair.  For example, some players expressed their sushi roll had one ingredient that was at the bottom of the deck or another player had it, which made it impossible for them to win.  However, each roll has an ingredient that is special to that roll specifically.   Of course we duplicated some of the ingredients such as avocado, but each roll has at least one ingredient that none of the other rolls need.  Some of these ingredients include:  brown rice, mango, jalepeno, truffle oil, ect.  We also decided to add an extra wild card, to total 7 different ones that you could get – some would slow down the game and a few would speed it up.  Overall, we were happy with the responses we received from our classmates and only had to make a few minor changes from what they suggested.  Our biggest challenge, we realized was that players were unsure of what they could do on their turn.  As we discussed in class, we decided to make a reference card so that a player could simply look and know exactly what their options are on their turn.  We noticed that several players didn’t look to take/trade a card with their co-card-players, and we were kind of unsure of why not.  We feel that the option of taking a players’ card is a great strategy because you might be taking a card you know they need to win, for example.  Again, if players were reminded they could do this, or played it more than one time we think that would be a choice made more often.  We were also happy that we decided to add the option of creating the public roll, and having at least three cards down on the table to pick from.  Our game changed a lot from the rules we started with and we think that each time we played it we changed minor details to make it a little longer and give our players more options/strategies.
In addition, playing other students cards games was helpful when we returned to discuss our own game.  We were able to kind of compare and contrast the different features, rules, creativity, complexity, and overall fun-ness!  We were happy with our game and felt that we enjoyed playing our game compared to some of the others.  This might have been just relating back to our theme, and that we feel it is a laid back topic.  When people are sitting a Japanese restaurant, they spend time talking about the menu and what they want to order, and we think that the laughing and feelings it created for our players was exactly what we were looking for.  We felt a little frustrated when trying to learn a few of the games, but also believe that has to do with not having a reference card.  We also thought our game was coming out to be  more successful because all of our group members were so reliable in doing what we agreed on doing each week.  Our communication processes were really open and our team work and dividing up work was fair!  We are excited to have the new-comers play our game!

  


--Olivia Paladino

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