Tuesday, February 19, 2013

Week 3


This previous class was the first time we tried playing our game at full speed with the printed out cards and current set of rules set. For the most part, we thought the game was too easy and that it involved little strategy with the pace we played at. It was too quick and a little too simple, even with the wild cards we added. We tried coming up with more ideas to extend the game and to add more paths of victory to solve the lack of strategy in our game. After collaborating for a while, Professor Parks helped with some new ideas that sparked more dimensions to the sushi game. Instead of having one single path of finishing the game, we added depth by creating a rare roll that everyone could see and create. When putting ingredients down on the table face up instead of face down, this added the element of manipulation and deception. With this new element to the game, it forces all players to observe their opponents moves.

Another new rule that we decided to add was that we were going to show the first three cards on top of the deck, the reason for this was to see whether or not your opponent would pick the same ingredients you wanted to pick. With these new rules, you had a sense of what the other players wanted to build. We also added a large menu that showed every single sushi roll and every single ingredient to form that roll. We all worked really well together in order to brainstorm and collaborate new ideas and solutions for the flaws in the game that we currently had. Overall, we are excited to test run our updated game again and look forward to see how our advancements in the game design affected the overall play and fun factor. 

--Melvin Mendoza

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