Tuesday, April 19, 2011

Card Game Assignment: Sushi Chef

During our first group meeting we unanimously decided on moving forward with the game called Sushi Chef.  Our experience of sharing our ideas was successful and each group member provided valuable feedback and constructive criticisms as to why we agreed some card game proposals seemed more realistic to create over others.  I think that the way we presented also contributed to the group deciding on the Sushi Card game.  The Sushi game was the last proposal to be discussed and throughout each presentation, each group member felt more comfortable talking about their ideas and there was a sense of progression as a group.  By the time the last presenter went, we were able to compare and contrast how the Sushi Game specifically would make a good, fun, and possible card game.  In addition, after playing citadels in class we realized that two of the other games were similar to it and felt that they wouldn't be as effective because there were too many issues or questions.  In a way the games were to complex and seemed to difficult for us to create.

We also started discussing the theme of our game, the behaviors of the future players, and emotions we want them to feel.  We agreed that the game had potential to be fun, especially because eating sushi is a common cuisine and a lot of people enjoy talking about what rolls they like!  We agree that the game will simulate the experience of having sushi or talking about your sushi dinner.  We think the game is competitive because the object is to create your sushi roll first and there are ways to prevent other players from completing their roll.  The game has humor elements, social and can be considered a "beer and pretzels" game.  After reviewing the game, we agreed it seems simple, but not too simple and will allow the players to enjoy the game but also has elements that will make players frustrated and use some kind of strategy.  For example, the game allows you to take a card directly from an opponent player, so that allows players to take a card that might be needed or might not.  This creates an uneasy feeling because the opponent player may need the card you are taking from them, and at the same time you might need that card or the card that was on the top of the deck.  We discussed creating the game and how we can take specific ingredients on each card and can use pictures from the internet.  We talked about specifically how many cards we will need what will be on them and the mechanics of the game.  We came up with an additional wild card that would make the game more fair from the original proposal.  We were able to talk openly about the game and began changing and evaluating the game mechanics.  Overall, our first group meeting was very successful and we all are excited to start creating and testing our game. 

--Olivia Paladino